3D game engine design a practical approach to real-time computer graphics
A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Desi...
Otros Autores: | Eberly, David H., author (author) |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
CRC Press, an imprint of Taylor and Francis
[2006].
|
Edición: | 2nd ed |
Colección: | Morgan Kaufmann series in interactive 3D technology.
|
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627985006719 |
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