Real-time shader programming covering DirectX 9.0

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning w...

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Detalles Bibliográficos
Autor principal: Fosner, Ron (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: San Francisco : Morgan Kaufmann Publishers c2003.
Edición:1st edition
Colección:Morgan Kaufmann series in computer graphics and geometric modeling.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627739106719
Descripción
Sumario:Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time proce
Notas:Description based upon print version of record.
Descripción Física:1 online resource (425 p.)
Bibliografía:Includes bibliographical references and index.
ISBN:9781281796219
9786611796211
9780080515908