Real-time shader programming covering DirectX 9.0
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning w...
Main Author: | |
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Format: | eBook |
Language: | Inglés |
Published: |
San Francisco :
Morgan Kaufmann Publishers
c2003.
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Edition: | 1st edition |
Series: | Morgan Kaufmann series in computer graphics and geometric modeling.
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Subjects: | |
See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627739106719 |
Summary: | Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time proce |
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Item Description: | Description based upon print version of record. |
Physical Description: | 1 online resource (425 p.) |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9781281796219 9786611796211 9780080515908 |