Graphics shaders theory and practice

"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercis...

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Bibliographic Details
Main Author: Bailey, Michael 1953- (-)
Other Authors: Cunningham, Steve
Format: eBook
Language:Inglés
Published: Boca Raton, Fla. : CRC Press 2012.
Edition:2nd ed
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628261906719
Description
Summary:"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."--
Item Description:Description based upon print version of record.
Physical Description:1 online resource (516 p.)
Bibliography:Includes bibliographical references.
ISBN:9781040061169
9780429104701
9781283596220
9786613908674
9781439867754