Eberly, D. H. (2006). 3D game engine design: A practical approach to real-time computer graphics (2nd ed.). CRC Press, an imprint of Taylor and Francis.
Chicago Style (17th ed.) CitationEberly, David H. 3D Game Engine Design: A Practical Approach to Real-time Computer Graphics. 2nd ed. Boca Raton, FL: CRC Press, an imprint of Taylor and Francis, 2006.
MLA (9th ed.) CitationEberly, David H. 3D Game Engine Design: A Practical Approach to Real-time Computer Graphics. 2nd ed. CRC Press, an imprint of Taylor and Francis, 2006.
Warning: These citations may not always be 100% accurate.