Physically based rendering from theory to implementation

""Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing...

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Bibliographic Details
Other Authors: Pharr, Matt, author (author), Jakob, Wenzel, author, Humphreys, Greg, author
Format: eBook
Language:Inglés
Published: Amsterdam, [Netherlands] : Morgan Kaufmann 2017.
Edition:Third edition
Series:Morgan Kaufmann series in interactive 3D technology.
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627086406719
Description
Summary:""Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images."" -from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University From movies to video games, computer-rendered i
Item Description:Description based upon print version of record.
Physical Description:1 online resource (1059 p.)
Bibliography:Includes bibliographical references and index.
ISBN:9781281227300
9786611227302
9780080538969