The videogame industry does not exist why we should think beyond commercial game production

"Through a series of over 160 interviews, Keogh provides unprecedented access into the lives of game producers, exposing the limits of the concept of the "videogame industry" and challenging core assumptions in videogame research around creativity, professionalism, labor, diversity, e...

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Detalles Bibliográficos
Otros Autores: Keogh, Brendan autor (autor)
Formato: Libro
Idioma:Inglés
Publicado: Cambridge [etc.] MIT Press 2023
Edición:1st edition
Materias:
Ver en Universidad Loyola - Universidad Loyola Granada:https://colectivo.uloyola.es/Record/260483
Solicitar por préstamo interbibliotecario: Correo
Descripción
Sumario:"Through a series of over 160 interviews, Keogh provides unprecedented access into the lives of game producers, exposing the limits of the concept of the "videogame industry" and challenging core assumptions in videogame research around creativity, professionalism, labor, diversity, education, and community" Provided by publisher
Descripción Física:xi, 254 páginas : ilustraciones ; 23 cm
ISBN:9780262545402