The videogame industry does not exist why we should think beyond commercial game production

"Through a series of over 160 interviews, Keogh provides unprecedented access into the lives of game producers, exposing the limits of the concept of the "videogame industry" and challenging core assumptions in videogame research around creativity, professionalism, labor, diversity, e...

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Bibliographic Details
Other Authors: Keogh, Brendan autor (autor)
Format: Book
Language:Inglés
Published: Cambridge [etc.] MIT Press 2023
Edition:1st edition
Subjects:
See on Universidad Loyola - Universidad Loyola Granada:https://colectivo.uloyola.es/Record/260483
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Description
Summary:"Through a series of over 160 interviews, Keogh provides unprecedented access into the lives of game producers, exposing the limits of the concept of the "videogame industry" and challenging core assumptions in videogame research around creativity, professionalism, labor, diversity, education, and community" Provided by publisher
Physical Description:xi, 254 páginas : ilustraciones ; 23 cm
ISBN:9780262545402