Graphics shaders theory and practice

"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercis...

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Bibliographic Details
Main Author: Bailey, Michael 1953- (-)
Other Authors: Cunningham, Steve
Format: eBook
Language:Inglés
Published: Boca Raton, Fla. : CRC Press 2012.
Edition:2nd ed
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628261906719
Table of Contents:
  • Front Cover; Dedication; Contents; Foreword; Preface; 1. The Fixed-Function Graphics Pipeline; 2. OpenGL Shader Evolution; 3. Fundamental Shader Concepts; 4. Using glman; 5. The GLSL Shader Language; 6. Lighting; 7. Vertex Shaders; 8. Fragment Shaders and Surface Appearance; 9. Surface Textures in the Fragment Shader; 10. Noise; 11. Image Manipulation with Shaders; 12. Geometry Shader Concepts and Examples; 13. Tessellation Shaders; 14. The GLSL API; 15. Using Shaders for Scientific Visualization; 16. Serious Fun; Appendices; References