Graphics shaders theory and practice
"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercis...
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boca Raton, Fla. :
CRC Press
2012.
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Edición: | 2nd ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628261906719 |
Tabla de Contenidos:
- Front Cover; Dedication; Contents; Foreword; Preface; 1. The Fixed-Function Graphics Pipeline; 2. OpenGL Shader Evolution; 3. Fundamental Shader Concepts; 4. Using glman; 5. The GLSL Shader Language; 6. Lighting; 7. Vertex Shaders; 8. Fragment Shaders and Surface Appearance; 9. Surface Textures in the Fragment Shader; 10. Noise; 11. Image Manipulation with Shaders; 12. Geometry Shader Concepts and Examples; 13. Tessellation Shaders; 14. The GLSL API; 15. Using Shaders for Scientific Visualization; 16. Serious Fun; Appendices; References