Graphics shaders theory and practice

"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercis...

Descripción completa

Detalles Bibliográficos
Autor principal: Bailey, Michael 1953- (-)
Otros Autores: Cunningham, Steve
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, Fla. : CRC Press 2012.
Edición:2nd ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628261906719
Tabla de Contenidos:
  • Front Cover; Dedication; Contents; Foreword; Preface; 1. The Fixed-Function Graphics Pipeline; 2. OpenGL Shader Evolution; 3. Fundamental Shader Concepts; 4. Using glman; 5. The GLSL Shader Language; 6. Lighting; 7. Vertex Shaders; 8. Fragment Shaders and Surface Appearance; 9. Surface Textures in the Fragment Shader; 10. Noise; 11. Image Manipulation with Shaders; 12. Geometry Shader Concepts and Examples; 13. Tessellation Shaders; 14. The GLSL API; 15. Using Shaders for Scientific Visualization; 16. Serious Fun; Appendices; References