3D math primer for graphics and game development
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
Format: | eBook |
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Language: | Inglés |
Edition: | 2nd ed |
Subjects: | |
Online Access: | Acceso restringido con credenciales, usuarios UPSA |
See on Biblioteca de la Universidad Pontificia de Salamanca: | https://koha.upsa.es/cgi-bin/koha/opac-detail.pl?biblionumber=730347 |