3D math primer for graphics and game development
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
Formato: | Libro electrónico |
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Idioma: | Inglés |
Edición: | 2nd ed |
Materias: | |
Acceso en línea: | Acceso restringido con credenciales, usuarios UPSA |
Ver en Biblioteca de la Universidad Pontificia de Salamanca: | https://koha.upsa.es/cgi-bin/koha/opac-detail.pl?biblionumber=730347 |
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Sumario: | "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- |
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Notas: | Autor/es: Dunn, Fletcher. Autor/es: Parberry, Ian. |
Descripción Física: | 1 recurso en línea xxi, 805 p. : ill. (some col.) |
Acceso: | Acceso restringido con credenciales, usuarios UPSA |