Virtual reality concepts and technologies

"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help t...

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Detalles Bibliográficos
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, Fla. : CRC Press 2011.
Materias:
Acceso en línea:Acceso restringido con credenciales, usuarios UPSA
Ver en Biblioteca de la Universidad Pontificia de Salamanca:https://koha.upsa.es/cgi-bin/koha/opac-detail.pl?biblionumber=723564
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Descripción
Sumario:"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"--
Notas:"A Balkema book."
Autor/es: Fuchs, Philippe.
Autor/es: Moreau, Guillaume.
Autor/es: Guitton, Pascal.
Descripción Física:1 recurso en línea (xx, 409 pages) : illustration
ISBN:9780203802953
Acceso: Acceso restringido con credenciales, usuarios UPSA