Teaching and Learning Strategies and Issues in Higher Education

Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In...

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Bibliographic Details
Other Authors: Bullen, Mark (-), Gisbert Cervera, Mercè
Format: Other
Published: Spain Publicacions URV 2015
Edition:1
Series:Universitat Rovira i Virgili 70
Subjects:
Online Access:Texto completo en Odilo
See on Universidad Loyola - Universidad Loyola Granada:https://colectivo.uloyola.es/Record/Odilo00050645
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Description
Summary:Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In the context of these developments, learning rather than teaching becomes the main axis in the organisation of the educational process. This process has now gone beyond the analogue world and face-toface education to enter the digital world, where new learning environments are being produced with ever greater doses of realism. Teaching and Learning in Digital Worlds examines the teaching and learning process in 3D virtual environments from both the theoretical and practical points of view.
Physical Description:212 pages
Audience:Professional and scholarly
ISBN:9788484243762