Teaching and Learning Strategies and Issues in Higher Education
Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In...
Otros Autores: | , |
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Formato: | Otros |
Publicado: |
Spain
Publicacions URV
2015
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Edición: | 1 |
Colección: | Universitat Rovira i Virgili
70 |
Materias: | |
Acceso en línea: | Texto completo en Odilo |
Ver en Universidad Loyola - Universidad Loyola Granada: | https://colectivo.uloyola.es/Record/Odilo00050645 |
Solicitar por préstamo interbibliotecario:
Correo
Sumario: | Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In the context of these developments, learning rather than teaching becomes the main axis in the organisation of the educational process. This process has now gone beyond the analogue world and face-toface education to enter the digital world, where new learning environments are being produced with ever greater doses of realism. Teaching and Learning in Digital Worlds examines the teaching and learning process in 3D virtual environments from both the theoretical and practical points of view. |
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Descripción Física: | 212 pages |
Público: | Professional and scholarly |
ISBN: | 9788484243762 |