3D math primer for graphics and game development

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

Full description

Bibliographic Details
Main Author: Dunn, Fletcher (-)
Other Authors: Parberry, Ian
Format: eBook
Language:Inglés
Published: Boca Raton : CRC Press c2012.
Edition:2nd ed
Subjects:
Online Access:https://recursos.uloyola.es/login?url=https://accedys.uloyola.es:8443/accedix0/sitios/ebook.php?id=155177
See on Universidad Loyola - Universidad Loyola Granada:https://colectivo.uloyola.es/Record/ELB155177
Request an interlibrarian loan: Email

Similar Items