3D math primer for graphics and game development

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Detalles Bibliográficos
Autor principal: Dunn, Fletcher (-)
Otros Autores: Parberry, Ian
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton : CRC Press c2012.
Edición:2nd ed
Materias:
Acceso en línea:https://recursos.uloyola.es/login?url=https://accedys.uloyola.es:8443/accedix0/sitios/ebook.php?id=155177
Ver en Universidad Loyola - Universidad Loyola Granada:https://colectivo.uloyola.es/Record/ELB155177
Solicitar por préstamo interbibliotecario: Correo
Descripción
Sumario:"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
Descripción Física:xxi, 805 p. : ill. (some col.)
Bibliografía:Includes bibliographical references.