Physics for game developers science, math, and code for realistic effects
If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation,...
Autor principal: | |
---|---|
Otros Autores: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Sebastopol, CA
O'Reilly Media
2013
|
Colección: | Libros electrónicos en Ebscohost
Colección de libros electrónicos de ULoyola |
Materias: | |
Acceso en línea: | Enlace al texto completo a Ebscohost |
Ver en Universidad Loyola - Universidad Loyola Granada: | https://colectivo.uloyola.es/Record/211204 |
Solicitar por préstamo interbibliotecario:
Correo
Sumario: | If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. |
---|---|
Descripción Física: | 1 recurso en línea |
ISBN: | 9781449361051 9781449361044 9781449392512 |