Physics for game developers science, math, and code for realistic effects

If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation,...

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Detalles Bibliográficos
Autor principal: Bourg, David M. (-)
Otros Autores: Bywalec, Bryan
Formato: Libro electrónico
Idioma:Inglés
Publicado: Sebastopol, CA O'Reilly Media 2013
Colección:Libros electrónicos en Ebscohost
Colección de libros electrónicos de ULoyola
Materias:
Acceso en línea:Enlace al texto completo a Ebscohost
Ver en Universidad Loyola - Universidad Loyola Granada:https://colectivo.uloyola.es/Record/211204
Solicitar por préstamo interbibliotecario: Correo
Descripción
Sumario:If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets.
Descripción Física:1 recurso en línea
ISBN:9781449361051
9781449361044
9781449392512