La Unión Europea y la Regulación de Los Mundos Virtuales
This book explores the European Union's regulatory framework for virtual worlds, focusing on the balance between innovation and user protection within the Digital Single Market. It examines the impact of EU regulations such as the Digital Services Act and the General Data Protection Regulation...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Castellano |
Publicado: |
Madrid :
Dykinson, S.L
2024.
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Edición: | 1st ed |
Colección: | IA, Robots y Bioderecho.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009842569106719 |
Sumario: | This book explores the European Union's regulatory framework for virtual worlds, focusing on the balance between innovation and user protection within the Digital Single Market. It examines the impact of EU regulations such as the Digital Services Act and the General Data Protection Regulation on privacy, data management, and intellectual property rights in virtual spaces. The author discusses the role of community legislation in addressing legal challenges posed by the expanding digital environment, emphasizing the need for adaptable regulatory policies to accommodate technological advancements. The book targets legal professionals, policymakers, and academics interested in the intersection of law, technology, and digital innovation. |
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Notas: | Incluye anexos. Incluye índice. |
Descripción Física: | 1 online resource (266 pages) |
Bibliografía: | Incluye bibliografía. |
ISBN: | 9788410702257 |