Math for Programmers 3D Graphics, Machine Learning and Simulations with Python

Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! In Math for Programmers you'll explore important mathem...

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Detalles Bibliográficos
Otros Autores: Orland, Paul, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Shelter Island, New York : Manning Publications 2020.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009822981106719
Descripción
Sumario:Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! In Math for Programmers you'll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting-and lucrative!-careers in some of today's hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you'll master the key Python libraries used to turn them into real-world software applications.
Descripción Física:1 online resource (xxvii, 655 pages) : illustrations