Game engines and machine learning

"Games are wonderful contained problem spaces, making them great places to explore AI--even if you're not a game developer. Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Mars Geldard (University of Tasmania), and Tim Nugent (lonely.coffee) teach you how to use Unity to train, explore, an...

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Bibliographic Details
Corporate Author: O'Reilly Artificial Intelligence Conference (-)
Other Authors: Buttfield-Addison, Paris, on-screen presenter (onscreen presenter), Geldard, Mars, on-screen presenter, Nugent, Tim, on-screen presenter
Format: Online Video
Language:Inglés
Published: [Place of publication not identified] : O'Reilly 2019.
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009822786606719
Description
Summary:"Games are wonderful contained problem spaces, making them great places to explore AI--even if you're not a game developer. Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Mars Geldard (University of Tasmania), and Tim Nugent (lonely.coffee) teach you how to use Unity to train, explore, and manipulate intelligent agents that learn. You'll train a quadruped to walk, then train it to explore, fetch, and manipulate the world. It's a little bit technical, a little bit creative. Join Paris, Mars, and Tim to learn how to use game technologies such as Unity to further your understanding of machine learning fundamentals and solve problems."--Resource description page.
Item Description:Title from title screen (viewed November 14, 2019).
Physical Description:1 online resource (1 streaming video file (41 min., 37 sec.)) : digital, sound, color