Sumario: | Begin your 3D modeling journey with Blender, starting from the basics of setting up projects and creating grey boxes to organizing work with collections. Learn the intricacies of seams, sharps, and UV mapping, essential for effective texturing. The course progresses to scene optimization and asset management, followed by an exploration of materials, shaders, and advanced mesh editing techniques, including proportional editing and the use of Booleans. Dive deeper into refining skills with texturing, structural elements, and the art of adding Viking details. Transition your creations to Unreal Engine 5, where you'll set up scenes, integrate assets, and apply advanced materials for realistic environments. This course, designed for beginners ready to advance their skills, combines detailed instruction with project-based learning, preparing you for a career in 3D modeling and game development. From Blender's fundamentals to UE5's dynamic environment, unlock your creative potential and bring your digital worlds to life. What you will learn Utilize UV mapping for texture perfection Optimize 3D scenes for efficiency Craft materials and unique shaders Employ advanced mesh editing techniques Transition assets from Blender to UE5 Finalize scenes with professional lighting Audience This course is ideal for aspiring 3D artists and game developers with a keen interest in environment design. No prior experience is needed, making it perfect for beginners ready to dive into the world of 3D modeling and scene creation. About the Author 3D Tudor By Neil Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling. Neil is an excellent tutor known for his concise instructions and expertise in Blender, Unreal Engine 5, and Unity. His to-the-point guidance and years of experience make him a valuable resource for learning particle effects, complex asset animation, and game development.
|