Digital character creation for video games and collectibles

"This book covers the process of creating digital characters for video games as well as for 3D print and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers...

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Detalles Bibliográficos
Otros Autores: King, Samuel, 2003- author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press [2023]
Edición:First edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009757916806719
Tabla de Contenidos:
  • 1.Introduction
  • 2.Who is This Book For?
  • 3. What is Character Art?
  • 4.The Industry; Past Present and Future.
  • 5.Core Artistic Skills.
  • 6.Tools.
  • 7.Technical Example 01
  • High Detail PBR Game Character.
  • 8.Technical Example 02
  • Hand Painted Character Prop.
  • 9.Technical Example 03
  • Figurine Sculpt for Collectibles and 3D Printing.
  • 10.Your Portfolio.
  • 11.Work Life.
  • 12.The Industry.
  • 13.Other Skills.
  • 14.Acknowledgments.
  • 15.Glossary.