Digital character creation for video games and collectibles

"This book covers the process of creating digital characters for video games as well as for 3D print and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers...

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Detalles Bibliográficos
Otros Autores: King, Samuel, 2003- author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press [2023]
Edición:First edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009757916806719
Descripción
Sumario:"This book covers the process of creating digital characters for video games as well as for 3D print and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectables. The book provides a step-by-step walk through of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries. This book will be of great interest to all beginner and junior character artists currently working in the gaming or collectable industry or looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge"--
Notas:Includes index.
Descripción Física:1 online resource (178 pages)
ISBN:9781003178057
9781000883466