Sumario: | In these proceedings, we present reports from the Working Groups that worked in the context of the 26th Annual Conference on Innovation & Technology in Computer Science Education (ITiCSE), held virtually at Paderborn University in Paderborn, Germany, from June 26th to July 1st, 2021. The concept of Working Groups has been a unique feature since the start of the ITiCSE conference series, with CompEd adopting the Working Group practice in 2019. A Working Group comprises typically of 5 to 10 researchers who work together on a project related to computing education. Working Groups provide a wonderful opportunity to work intensively on a topic of interest with an international group of computing education researchers. This unique experience is one that, in our opinion, each Computer Science Educator should strive to participate in at least once In 2021, 7 proposals for Working Groups were received and five Working Groups (with a total of 12 Working Group leaders) were selected by the Working Group chairs to recruit members and proceed for ITiCSE 2021. There were 96 member applications to Working Groups, with 46 being accepted across the five Working Groups. Working groups began their intensive work virtually from April up to the ITiCSE conference, where this year due to COVID-19 the work remained virtual as was the case in 2020 (traditionally the Working Groups met in-person for several intensive days of work prior to the main conference). It must be commended to the groups for organizing this significant body of work across multiple time zones. A draft submission was then submitted on Sunday before the main conference began, and a few weeks after the conference, the Working groups submitted their final report for review. If the report was accepted, the groups revised it based on the reviewers' comments and suggestions for the camera-ready version to be published as a dedicated ITiCSE Working group proceedings volume. We are glad that all five reports were selected for publication in these proceedings for the ACM Digital Library.
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