Geometric algebra for computer science an object-oriented approach to geometry
Until recently, all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is requ...
Otros Autores: | , , |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam, [Netherlands] :
Morgan Kaufmann Publishers
2007.
|
Colección: | Morgan Kaufmann series in computer graphics.
|
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009634738106719 |
Sumario: | Until recently, all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limit |
---|---|
Notas: | Description based upon print version of record. |
Descripción Física: | 1 online resource (663 p.) |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9781282258075 9786612258077 9780080958798 |