Geometric algebra for computer science an object-oriented approach to geometry

Until recently, all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is requ...

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Detalles Bibliográficos
Otros Autores: Dorst, Leo, 1958- author (author), Fontijne, Daniel, author, Mann, Stephen, 1963- author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam, [Netherlands] : Morgan Kaufmann Publishers 2007.
Colección:Morgan Kaufmann series in computer graphics.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009634738106719
Descripción
Sumario:Until recently, all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limit
Notas:Description based upon print version of record.
Descripción Física:1 online resource (663 p.)
Bibliografía:Includes bibliographical references and index.
ISBN:9781282258075
9786612258077
9780080958798