Essential mathematics for games and interactive applications

Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to proper...

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Detalles Bibliográficos
Autores principales: Van Verth, James M. aut (Autor), Bishop, Lars M. aut
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL CRC Press, an imprint of Taylor and Francis [2015].
Edición:Third edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631640206719
Descripción
Sumario:Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.
Notas:"An A K Peters Book."
Descripción Física:1 online ressource (599 pages) illustrations, tables
Bibliografía:Includes bibliographical references.
ISBN:9780429196232
9781482250954