Essential mathematics for games and interactive applications

Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to proper...

Full description

Bibliographic Details
Main Authors: Van Verth, James M. aut (Author), Bishop, Lars M. aut
Format: eBook
Language:Inglés
Published: Boca Raton, FL CRC Press, an imprint of Taylor and Francis [2015].
Edition:Third edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631640206719
Description
Summary:Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.
Item Description:"An A K Peters Book."
Physical Description:1 online ressource (599 pages) illustrations, tables
Bibliography:Includes bibliographical references.
ISBN:9780429196232
9781482250954