COMPOSING MUSIC FOR GAMES the art, technology and business of video game scoring

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles...

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Bibliographic Details
Main Author: THOMAS, CHANCE (-)
Format: eBook
Language:Inglés
Published: [Place of publication not identified] CRC Press 2017.
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631517906719
Description
Summary:Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
Item Description:An AK Peters book--Cover.
Physical Description:1 online resource (364 pages)
ISBN:9781315381503
9781315318622
9781315319155
9781315777740