COMPOSING MUSIC FOR GAMES the art, technology and business of video game scoring
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles...
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Format: | eBook |
Language: | Inglés |
Published: |
[Place of publication not identified]
CRC Press
2017.
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Edition: | 1st edition |
Subjects: | |
See on Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631517906719 |
Summary: | Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer. |
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Item Description: | An AK Peters book--Cover. |
Physical Description: | 1 online resource (364 pages) |
ISBN: | 9781315381503 9781315318622 9781315319155 9781315777740 |