Blender 2.8 Character Creation

Learn to use Blender 2.8 to create your own 3D characters About This Video Develop your skills in modeling, rigging, texturing, UV mapping, and rendering Get started with animation using Blender 2.8 and Krita In Detail Blender 2.8 is an exciting milestone in the history of Blender, and there's...

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Bibliographic Details
Other Authors: Lile, Darrin, author (author)
Format: Video
Language:Inglés
Published: Packt Publishing 2019.
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009631363506719
Description
Summary:Learn to use Blender 2.8 to create your own 3D characters About This Video Develop your skills in modeling, rigging, texturing, UV mapping, and rendering Get started with animation using Blender 2.8 and Krita In Detail Blender 2.8 is an exciting milestone in the history of Blender, and there's no better time to start learning its new tools and workflows for 3D animation. You can now delve into 3D animation with the Blender 2.8 Character Creation course and gain the skills you need to build interactive new characters. In this course, you'll use Blender 2.8 to model a character's face with the correct edge flow to ensure it animates credibly. You'll learn how to create hands and feet, along with the character's spacesuit and helmet. In addition to this, you'll use Blender 2.8's sculpting tools to form wrinkles and folds in the spacesuit. Next, the course will guide you on how to bake a normal map to capture high-resolution details and apply them to a lower poly version. To further enhance the character, you can use the new Eevee render engine in Blender 2.8 and create PBR materials for the character. You will also create UV maps so that you can apply textures and add greater detail to the model. From painting eyelashes and eyebrows in Krita, through to mapping textures using transparency in Blender, you’ll be adding life to the character step-by-step. When the character has been modeled and textured, you will then turn your attention to rigging. You'll learn how to create the underlying skeleton, or armature that will control the character, before going on to place the character in the scene. You will later explore how to create lights and a turntable animation. By the end of this course, you will be well-versed with Blender 2.8 and have developed the skills you need to build your own 3D characters.
Item Description:Title from resource description page (Safari, viewed February 7, 2020).
Physical Description:1 online resource (1 video file, approximately 16 hr., 34 min.)