Real-time rendering

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren...

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Bibliographic Details
Other Authors: Möller, Tomas, 1971- author (author), Haines, Eric, 1958- author, Hoffman, Naty. author, Pesce, Angelo, 1932- author, lIwanicki, Micha. author, Hillaire, Sebastian. author
Format: eBook
Language:Inglés
Published: Boca Raton : CRC Press 2018.
Edition:Fourth edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630760506719
Table of Contents:
  • Introduction
  • The graphics rendering pipeline
  • The graphics processing unit
  • Transforms
  • Shading basics
  • Texturing
  • Shadows
  • Light and color
  • Physically based shading
  • Local illumination
  • Global illumination
  • Image-space effects
  • Beyond polygons
  • Non-photorealistic rendering
  • Polygonal techniques
  • Curves and curved surfaces
  • Pipeline optimization
  • Acceleration algorithms
  • Efficient shading
  • Virtual and augmented reality
  • Intersection test methods
  • Graphics hardware
  • The future.