Real-time rendering
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren...
Otros Autores: | , , , , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boca Raton :
CRC Press
2018.
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Edición: | Fourth edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630760506719 |
Tabla de Contenidos:
- Introduction
- The graphics rendering pipeline
- The graphics processing unit
- Transforms
- Shading basics
- Texturing
- Shadows
- Light and color
- Physically based shading
- Local illumination
- Global illumination
- Image-space effects
- Beyond polygons
- Non-photorealistic rendering
- Polygonal techniques
- Curves and curved surfaces
- Pipeline optimization
- Acceleration algorithms
- Efficient shading
- Virtual and augmented reality
- Intersection test methods
- Graphics hardware
- The future.