Real-time rendering
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren...
Otros Autores: | , , , , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boca Raton :
CRC Press
2018.
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Edición: | Fourth edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630760506719 |
Sumario: | Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o. |
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Notas: | "A Balkema book." 14.6 Subsurface Scattering. |
Descripción Física: | 1 online resource (1199 pages) |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9780429225406 9781351816151 9781315212593 9781351816144 |