Real-time rendering

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren...

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Detalles Bibliográficos
Otros Autores: Möller, Tomas, 1971- author (author), Haines, Eric, 1958- author, Hoffman, Naty. author, Pesce, Angelo, 1932- author, lIwanicki, Micha. author, Hillaire, Sebastian. author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton : CRC Press 2018.
Edición:Fourth edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630760506719
Descripción
Sumario:Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o.
Notas:"A Balkema book."
14.6 Subsurface Scattering.
Descripción Física:1 online resource (1199 pages)
Bibliografía:Includes bibliographical references and index.
ISBN:9780429225406
9781351816151
9781315212593
9781351816144