Learning Web-based Virtual Reality Build and Deploy Web-based Virtual Reality Technology

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, A-Frame, testing applications on Google Cardboard, and so on. In Learning Web-based Virtual Reality, you will build...

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Detalles Bibliográficos
Autores principales: Neelakantam, Srushtika. author (author), Pant, Tanay. author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2017.
Edición:1st ed. 2017.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630330506719
Descripción
Sumario:Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, A-Frame, testing applications on Google Cardboard, and so on. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. You will: Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects.
Notas:Includes index.
Descripción Física:1 online resource (XIV, 83 p. 61 illus., 54 illus. in color.)
Bibliografía:Includes bibliographical references.