Procedural content generation for C++ game developmen get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Publishing
2016.
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Edición: | 1st ed |
Colección: | Community experience distilled.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009630188806719 |
Notas: | Includes index. |
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Descripción Física: | 1 online resource (304 p.) |
ISBN: | 9781785886355 |