Beginning Python Games Development, Second Edition With PyGame

Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this up...

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Detalles Bibliográficos
Autores principales: McGugan, Will. author (author), Kinsley, Harrison. author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Berkeley, CA : Apress 2015.
Edición:2nd ed. 2015.
Colección:Expert's voice in Python.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629957506719
Descripción
Sumario:Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.
Notas:Includes index.
Descripción Física:1 online resource
Público:"User level: Beginning-intermediate"--Page 4 of cover.
ISBN:9781484209707