The GameMaker Standard
This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add adv...
Autor principal: | |
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Otros Autores: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
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Taylor and Francis
2015.
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Edición: | 1st edition |
Colección: | Focal Press Game Design Workshops
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Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629858006719 |
Tabla de Contenidos:
- Cover
- Title
- Copyright
- Dedication
- Contents
- About the Artists
- Acknowledgments
- Chapter 1 What Is GameMaker: Studio and Who Uses It?
- Chapter 2 Side-Scroller Game Basics
- Chapter 3 Multi-Level Games
- Chapter 4 Two Player Games
- Chapter 5 Pixel Art
- Chapter 6 2.5D-Simulating a 3D Look in a 2D Game
- Chapter 7 Game Maker Language (GML)
- Chapter 8 Role Playing Games
- Chapter 9 Selling Games and Licensing Fees
- Glossary
- Index.