The GameMaker Standard

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add adv...

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Detalles Bibliográficos
Autor principal: Vinciguerra, David (-)
Otros Autores: Howell, Andrew
Formato: Libro electrónico
Idioma:Inglés
Publicado: : Taylor and Francis 2015.
Edición:1st edition
Colección:Focal Press Game Design Workshops
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629858006719
Descripción
Sumario:This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.
Notas:Description based upon print version of record.
Descripción Física:1 online resource (296 p.)
ISBN:9781317514688