Introduction to computer graphics a practical learning approach

Teach Your Students How to Create a Graphics ApplicationIntroduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar...

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Detalles Bibliográficos
Otros Autores: Ganovelli, Fabio, author (author), Corsini, Massimiliano, author, Di Benedetto, Marco, author, Pattanaik, Sumanta, author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : Chapman and Hall/CRC, an imprint of Taylor and Francis 2014.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629807706719
Tabla de Contenidos:
  • Dedication
  • Contents
  • List of Figures
  • List of Listings
  • Preface
  • Chapter 1 - What Computer Graphics Is
  • Chapter 2 - The First Steps
  • Chapter 3 - How a 3D Model Is Represented
  • Chapter 4 - Geometric Transformations
  • Chapter 5 - Turning Vertices into Pixels
  • Chapter 6 - Lighting and Shading
  • Chapter 7 - Texturing
  • Chapter 8 - Shadows
  • Chapter 9 - Image-Based Impostors
  • Chapter 10 - Advanced Techniques
  • Chapter 11 - Global Illumination
  • Appendix A - NVMC Class
  • Appendix B - Properties of Vector Products
  • Bibliography
  • Color Insert
  • Back Cover.