Virtual character design for games and interactive media

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connecti...

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Bibliographic Details
Main Author: Sloan, Robin J. S. (-)
Format: eBook
Language:Inglés
Published: [Place of publication not identified] CRC Press 2017.
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629803806719
Description
Summary:While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.Virtual Character Design
Item Description:"A K Peters Book" -- Title page
Description based upon print version of record.
Physical Description:1 online resource (xxiii, 220 pages) : illustrations
Bibliography:Includes bibliographical references.
ISBN:9781498760263
9780429169847
9781466598201