Virtual character design for games and interactive media

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connecti...

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Detalles Bibliográficos
Autor principal: Sloan, Robin J. S. (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] CRC Press 2017.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629803806719
Descripción
Sumario:While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.Virtual Character Design
Notas:"A K Peters Book" -- Title page
Description based upon print version of record.
Descripción Física:1 online resource (xxiii, 220 pages) : illustrations
Bibliografía:Includes bibliographical references.
ISBN:9781498760263
9780429169847
9781466598201