Virtual character design for games and interactive media
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connecti...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified]
CRC Press
2017.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629803806719 |
Tabla de Contenidos:
- Front Cover; Contents; Acknowledgments; About the Author; Introduction; Chapter 1: Anatomy and Physical Cues; Chapter 2: Visual and Audio Design Principles; Chapter 3: Representation, Customization, and Transformation; Chapter 4: Personality, Emotion, and Expression; Chapter 5: Context, Story, and Gameplay; Chapter 6: Acting, Movement, and Animation; Chapter 7: Control : The Aesthetics of Playable Characters; Chapter 8: Cast : The Aesthetics of the Virtual Ensemble; Chapter 9: Complexity : The Aesthetics of Hyperreal Characters; Glossary; Ludography; Back Cover