iOS Game Development

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

Detalles Bibliográficos
Autor Corporativo: Safari, an O'Reilly Media Company (-)
Otros Autores: Lucka, Thomas, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: A K Peters/CRC Press 2016.
Edición:1st edition
Colección:An A. K. Peters Book
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629761006719
Tabla de Contenidos:
  • Front Cover; Contents; Preface; Chapter 1: Introduction-Let There Be ... Games!; Chapter 2: The Basics-How Does It All Work?; Chapter 3: Game Development From 0 to 60 in No Time Flat; Chapter 4: Making Connections: Multiplayer Games with Game Kit and Game Center; Chapter 5: OpenGL ES: Turbocharged!; Chapter 6: The Third Dimension 3D Games; Chapter 7: On the Trail of Angry Birds-Physics Engine Box2D; Chapter 8: The GLKit Framework-OpenGL ES Made Easy; Chapter 9: Complete Control: Game Sounds with OpenAL; Chapter 10: Waiting to Be a Millionaire; Bibliography; Back Cover