iOS Game Development
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
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Otros Autores: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
A K Peters/CRC Press
2016.
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Edición: | 1st edition |
Colección: | An A. K. Peters Book
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629761006719 |
Sumario: | The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine. |
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Notas: | "An A K Peters Book." |
Descripción Física: | 1 online resource (378 p.) |
Bibliografía: | Includes bibliographical references. |
ISBN: | 9780429187391 9781138427747 9781466569935 |