iOS Game Development

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

Detalles Bibliográficos
Autor Corporativo: Safari, an O'Reilly Media Company (-)
Otros Autores: Lucka, Thomas, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: A K Peters/CRC Press 2016.
Edición:1st edition
Colección:An A. K. Peters Book
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629761006719
Descripción
Sumario:The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
Notas:"An A K Peters Book."
Descripción Física:1 online resource (378 p.)
Bibliografía:Includes bibliographical references.
ISBN:9780429187391
9781138427747
9781466569935