iOS Game Development

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

Bibliographic Details
Corporate Author: Safari, an O'Reilly Media Company (-)
Other Authors: Lucka, Thomas, author (author)
Format: eBook
Language:Inglés
Published: A K Peters/CRC Press 2016.
Edition:1st edition
Series:An A. K. Peters Book
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629761006719

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