Physics for animators

"Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you're breaking in order to make it work. And while lar...

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Detalles Bibliográficos
Otros Autores: Bousquet, Michele, 1962- author (author), Garcia, Alejandro, author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, Florida ; London ; New York : CRC Press [2016]
Edición:First edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629667206719
Descripción
Sumario:"Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you're breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful"--
Notas:Includes index.
"A Focal Press Book."
Descripción Física:1 online resource (357 p.)
ISBN:9780203758250
9781135016548
9781135016531