Agile game development with Scrum

Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outsi...

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Detalles Bibliográficos
Otros Autores: Keith, Clinton, autor (autor)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Upper Saddle River, New Jersey : Addison Wesley 2010
Edición:1st edition
Colección:Addison-Wesley Signature Series (Cohn)
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629317506719
Descripción
Sumario:Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.
Notas:Description based on print version record.
Descripción Física:1 recurso en línea (xi, 227 páginas) : ilustraciones
Bibliografía:Bibliografía: p. 226-227.
ISBN:9780321670281
9781282568884
9786612568886
9780321670311