Computer games and technical communication critical methods & applications at the intersection

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to...

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Detalles Bibliográficos
Otros Autores: deWinter, Jennifer, author (author), DeWinter, Jennifer, editor (editor), Moeller, Ryan M., editor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Surrey, England ; Burlington, Vermont : Ashgate 2014.
Edición:1st edition
Colección:Ashgate Studies in Technical Communication, Rhetoric, and Culture
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629202606719
Descripción
Sumario:Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work.
Notas:Description based upon print version of record.
Descripción Física:1 online resource (335 p.)
Bibliografía:Includes bibliographical references and indexes.
ISBN:9781315573243
9781138710207
9781317162612
9781317162605
9781472426413