Computer games and technical communication critical methods & applications at the intersection
Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to...
Otros Autores: | , , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Surrey, England ; Burlington, Vermont :
Ashgate
2014.
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Edición: | 1st edition |
Colección: | Ashgate Studies in Technical Communication, Rhetoric, and Culture
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629202606719 |
Sumario: | Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. |
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Notas: | Description based upon print version of record. |
Descripción Física: | 1 online resource (335 p.) |
Bibliografía: | Includes bibliographical references and indexes. |
ISBN: | 9781315573243 9781138710207 9781317162612 9781317162605 9781472426413 |