Fluid simulation for computer graphics
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like <I>The Day After Tomorrow</I>, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The f...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Wellesley, Mass. :
A.K. Peters
2008.
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Edición: | Second edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629017806719 |
Tabla de Contenidos:
- Front Cover; Table of Contents; Preface; I. The Basics; 1. The Equations of Fluids; 2. Overview of Numerical Simulation; 3. Advection Algorithms; 4. Making Fluids Incompressible; II. Different Types of Fluids; 5. Smoke; 6. Water; 7. Fire; 8. Viscous Fluids; III. More Algorithms; 9. Turbulence; 10. Hybrid Particle Methods; 11. Coupling Fluids and Solids; 12. Shallow Water; 13. Ocean Modeling; Appendix; Bibliography; Back Cover