Fluid simulation for computer graphics
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like <I>The Day After Tomorrow</I>, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The f...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Wellesley, Mass. :
A.K. Peters
2008.
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Edición: | Second edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629017806719 |
Sumario: | Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like <I>The Day After Tomorrow</I>, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation. |
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Notas: | "An A K Peters Book"--Cover. |
Descripción Física: | 1 online resource (234 p.) |
Bibliografía: | Includes bibliographical references. |
ISBN: | 9781351968843 9780429108785 9781315266008 9781568814940 9781482232837 9781439865095 |