Fluid simulation for computer graphics

Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like <I>The Day After Tomorrow</I>, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The f...

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Detalles Bibliográficos
Otros Autores: Bridson, Robert, 1976, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Wellesley, Mass. : A.K. Peters 2008.
Edición:Second edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009629017806719
Descripción
Sumario:Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like <I>The Day After Tomorrow</I>, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.
Notas:"An A K Peters Book"--Cover.
Descripción Física:1 online resource (234 p.)
Bibliografía:Includes bibliographical references.
ISBN:9781351968843
9780429108785
9781315266008
9781568814940
9781482232837
9781439865095