Box2D for Flash games create amazing and realistic physics-based Flash games using Box2D

This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to cr...

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Detalles Bibliográficos
Autor principal: Feronato, Emanuele (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Birmingham, UK : Packt Pub 2012.
Edición:1st edition
Colección:Community experience distilled
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628858706719
Descripción
Sumario:This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!
Notas:Includes index.
Descripción Física:1 online resource (166 p.)
ISBN:9781283961066
9781849519632