Game character creation with Blender and Unity

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine...

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Detalles Bibliográficos
Autor principal: Totten, Chris (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Indianapolis : John Wiley & Sons 2012.
Edición:1st ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628820506719

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