Game character creation with Blender and Unity

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine...

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Detalles Bibliográficos
Autor principal: Totten, Chris (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Indianapolis : John Wiley & Sons 2012.
Edición:1st ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628820506719
Descripción
Sumario:A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game
Notas:Includes index.
Descripción Física:1 online resource (322 p.)
ISBN:9781280685460
9786613662408
9781118226902